Eldar army list

Posted by President Evil on Monday, 10 May 2010 , under | comments (0)



Alaitoc eldar 2000pts
This army is basically finished, got some finishing touches on the transports and hawks to go.

HQ


Farseer, Spirit stones, doom & guide
Consistently useful, the farseer accompanies the dire avengers to guide their critical bladestorm and doom anything dangerous.



Autarch, wings, deathspinner, mandiblasters, power weapon
She flies with the hawks, and compliments them well. To be honest, i just wouldn't field her without the hawks (or vice versa).
Good little unit and fairly cheap this autarch has led a charmed life. Really in every game she always does something despite my often lazy deep striking placement (or unlucky scatter).


Elites:



Howling banshees (6), exarch, executioner, acrobatic, warshout.
I wrote in detail about how these get used here.
Simply put: they and the dragons (mounted in falcons) are elite seeking missiles, both will probably only do 1 turn of actual killing in the course of a game, but you can bet it will be decisive.


Fire dragons (5) (picture shows them with exarch, which i don't always use)
Simple little fire dragons, they know their place and are prepared to die for the cause.

Sorry about the bad photo, couldn't seem to get a good one of these guys.

Troops:



Pathfinders (6)
Great little unit for harassing and pinning the enemy. Also can sit on or near objectives. Have a look at my pathfinder Tactica, or painting guide to see more detail on this unit.


Dire avengers (10), exarch, bladestorm.
Mounted in a serpent, these guys will do most of the hard work clearing enemies off objectives with a guided bladestorm.


Wave serpent, Missile launcher, shuriken cannon, spirit stones
Wave serpent picture coming soon

Wraithguard (10), warlock, singing spear, conceal, spiritseer
I have been using this unit @2000 pts for a while now. They probably cost too many points for what they do, but if you have a unit fully painted, well.... its hard not to use them. :)

Picture coming soon!

Jetbikes(4) shuriken cannon.
I had these at first because i found 4 for very cheap on ebay (bnib). i dont like the models much, but with some new guardian heads and falcon pilot bodies they look ok. They mostly hide until they are needed to plug a gap or make a dash for an objective, but with the shuriken cannon they can do a bit of shooting now and then :)

Picture coming soon

Fast attack:



Swooping hawks (5), exarch, hawks talon, skyleap, intercept
Often critcised unit, but one that has earnt its place in my army. Their weapons are effective enough against massed infantry, and not many units are as effective as these guys against against AV14 and particularly monoliths. The 'never worse than 4+ to hit a vehicle in close combat' rule (intercept) is well worth the points if you plan on using their haywire grenades.

Picture coming soon

Heavy support:



Wraithlord, eml, shuriken cannon
A versitile and reasonably cheap wraithlord loadout. Built to support the wraithguard advance. More detail here.



Falcon, holofield, scatter laser, spirit stones
Banshee transport. I like falcons, they look cool, move fast, carry aspect warriors, are hard to kill and pop tanks and infantry. Also they are a powerful ramming vehicle when all else is lost. If you can get a 24" move its strength 10.

Picture coming soon

Falcon, holofield, scatter laser, spirit stones
Dragon transport. Second favorite weapon is the starcannon if you can spare the points. 4 ap2 shots a turn from this tank tends to scare meq players.

Picture coming soon

1995 points

Eldar and their 'one hit wonders'

Posted by President Evil on Saturday, 8 May 2010 , under , , | comments (0)



3 more units from my Eldar army today. Each illustrate perfectly what makes the eldar unique and often difficult to get the best out of for some players. They are the ultimate 'glass hammer' units. in other words: Brutally efficient killing machines as fragile as a paper hat. Dire Avengers, Fire Dragons and Howling Banshees are all regular features of my eldar armies, and my opponents have rightly grown to fear them. I think the reason for this is that used in the right way, your enemies will usually see 3 of their key units dissapear in 1 turn. Using them requires careful planning, finesse and, like everything in 40k, the right amount of luck.

To Start with i'll go into more detail for each unit and then the overall tactics at the bottom of the page.

Dire avengers:
They were the first unit i painted for this eldar army, and i must admit, i rushed them a bit and regret not spending more time on them. Someday i might have nothing else to paint and decide to tidy them up....


I use this one as my exarch, I wanted to paint a banner... :)


I pretty much always run a farseer with these guys


Dire avengers. A common eldar unit that, if you read many of the internet discussions on their use, seem to be used little more than to make a scoring tank with a minimum squad of 5. I guess this tactic works for some, but dire avengers are capable of brutal killing power. First they get a full squad of 10, an exarch (dual catapaults optional) and the 'bladestorm' ability. Personally i find there are only a handful of eldar units that can be effective without a transport. Dire avengers are not one of these units! So i buy them a wave serpent. My favorite combo is EML & shuriken cannon. This gives you the plasma missile to function as a S4 defensive weapon and its versatile. Then add a guide/doom/spirit stones seer.
Remember they are a scoring unit that is more than capable of wiping out a whole squad with one turn of augmented shooting. A guide and/or doomed bladestorm gives 30 BS4 (3@bs5) s4 ap5 shots with re-rolls to hit and/or wound. I don't always use doom, and i suppose it depends on your target as to whether you need psychic powers or even bladestorm to wipe out a whole squad, but i'm talking about what they are capable of and with this bladestorm bomb, you force so many saves out of your opponent that only the largest or most well armoured squad would have any chance of survival, often with so few wounds left that it can be finished off in an assault (they are I5).

My real assault specialists are the howling banshees:




6 of these feisty females do the job for me. Exarch gets the executioner for S5 attacks. War shout is useful and acrobatic is usually something i buy if i have spare points. 18 Powerweapon attacks on the charge. S3 is a downside but keeping them within supporting range of the farseers 'doom' power is required if the target is high toughness. They always strike first because of their banshee masks, and a failed leadership test will give their targets WS1 (i love it when that happens) from the warshout power. I like Scatter laser falcons for their volume of fire, so the banshees ride in one of those. Again, their potential when augmented by the seer is to carve apart most targets in combat. If in doubt doom the target and unload some laser fire into it from the falcon to thin the numbers before charging in.

Finally the dedicated anti armour: Fire dragons.




I have 6 to fit in a falcon. Usually scatter laser, but as i have magnetised my tanks, i sometimes give it a starcannon as its AP2 compliments the pulse laser and is more effective against heavily armoured troops which are a secondary target of the fire dragons inside. In the squad pictured i have an Exarch with the dragons breath flamer (heavy flamer EQ). Although this weapon has proved useful on a number of occasions, it is not important - 5/6 melta dragons will get the job done.
Pretty much the most straight forward unit in my army, no special rules, no tricks, just a bunch of meltas looking at your tanks exhaust pipe. In my experiance fire dragons die. Opponents hate fire dragons. The most amusing thing is that they are the cheapest (sometimes 2nd cheapest) unit in my army and once they get out and melt that land raider or terminator squad they've killed over 2x their points value. In the following turn these guys will most likely be public enemy number one for your opponent. Although i will try to get them back in the transport safely to turn their weapons on a secondary target, i will not sacrifice another unit to achieve this. After their high value target is turned to slag, they pretty much become the most expendable unit as most other units will still have important roles to play. This isn't always true, but the inevitable return fire from your enemy has to go somewhere...

When explaining how these units work in my army, it's impossible to describe their roles individually. My tactics involve having all 3 of these units working together to remove 3 high value targets in quick succession. I will spend a turn or 2 moving fast, shruggung of shooting (hopefully) waiting for my opponent to leave their back door ajar. in 90% of games, your opponent will either look to advance across the board or in the case of a gunline, spread their forces across their deployment zone to get the best firelanes.
Either way, it takes a tricky general to deploy in such a way as not to allow your eldar the time and space to perform a surgical strike against a crucial part of their army. By turn 3, you should have a good idead of where your surgical strike will do the most damage for the least casualties. You move your transports (fast) into position, being careful not to expose your rear armour or park your falcons too close to melta weapons, although this makes no difference to wave serpents. Again you ride your luck and hope that the various energy fields and coversaves will not take down your transports. I always give them spiritstones and holofields to ensure that they get to where they need to go. After a turn, you are free to pivot, drop your cargo and shoot or fly off as required. At this point Your focus should be on positioning your transports to block lines of sight to your disembarked units. The passengers inside can, move, shoot, assault as normal. If deployed close enough together you can doom your banshees target after guiding your bladestorming avengers. The odds are strongly weighted for you to erase 3 high value targets in one turn, crippling the core of your enemies force and, with careful positioning, denying LOS to your units enough that they might survive to re-embark, or move on an objective. My army list often includes other units purely to harrass, tie up or otherwise distract other elements of the enemy force. A small unit of jetbikes to boost around and unload shuriken at targets of opportunity, before making a late grab for an objective. A small squad of hawks to pour laserfire into an isolated unit or attach grenades to advancing vehicles. And the all important pathfinders to keep an eye on an objective and generally be an annoying thorn in the side for any footsloggers or lightly armoured vehicles trying to put shots on my skimmers.

The downside to all of this is that once out of ther transports, the eldar are like wet cardboard. T3 4+ save in squads of 6-10 doesnt take alot to kill, so its really important to be aggressive. These units can dish out far more hurt than they can take back, so the key is to deliver it all in 1 decisive attack. When you expose your fragile units, make sure that whatever you leave alive stands a good chance of not wiping you out in the next turn.

That's about it. The glass hammer surgical strike. A good example of why the Eldar are my favorite army in 40k.

Finished Dreadnought

Posted by President Evil on Friday, 7 May 2010 , under , | comments (0)



Hello! Its been a few days of hard work, but the blood angels dreadnought is finished. Wow, its been so long since i painted a dreadnought and i have to say, they're alot of fun. It Makes a change from my recent eldar army to have lots of square armour plates and metal bits to paint. I hope my client is happy with it and it wreaks some havoc on the battlefield with the rest of his army.





I'm pleased with it, theres a whole lot of detail. I think the freehand emblems came out well. The close up of the leg shows the effort put into the mud, scratches and weathering. The legs are dirtier and dustier than the torso to make it look like he's been stomping across a battlefield. Well, like i said: i had alot of fun painting it!

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