Eldar army list

Monday 10 May 2010 , Posted by President Evil at 09:00

Alaitoc eldar 2000pts
This army is basically finished, got some finishing touches on the transports and hawks to go.

HQ


Farseer, Spirit stones, doom & guide
Consistently useful, the farseer accompanies the dire avengers to guide their critical bladestorm and doom anything dangerous.



Autarch, wings, deathspinner, mandiblasters, power weapon
She flies with the hawks, and compliments them well. To be honest, i just wouldn't field her without the hawks (or vice versa).
Good little unit and fairly cheap this autarch has led a charmed life. Really in every game she always does something despite my often lazy deep striking placement (or unlucky scatter).


Elites:



Howling banshees (6), exarch, executioner, acrobatic, warshout.
I wrote in detail about how these get used here.
Simply put: they and the dragons (mounted in falcons) are elite seeking missiles, both will probably only do 1 turn of actual killing in the course of a game, but you can bet it will be decisive.


Fire dragons (5) (picture shows them with exarch, which i don't always use)
Simple little fire dragons, they know their place and are prepared to die for the cause.

Sorry about the bad photo, couldn't seem to get a good one of these guys.

Troops:



Pathfinders (6)
Great little unit for harassing and pinning the enemy. Also can sit on or near objectives. Have a look at my pathfinder Tactica, or painting guide to see more detail on this unit.


Dire avengers (10), exarch, bladestorm.
Mounted in a serpent, these guys will do most of the hard work clearing enemies off objectives with a guided bladestorm.


Wave serpent, Missile launcher, shuriken cannon, spirit stones
Wave serpent picture coming soon

Wraithguard (10), warlock, singing spear, conceal, spiritseer
I have been using this unit @2000 pts for a while now. They probably cost too many points for what they do, but if you have a unit fully painted, well.... its hard not to use them. :)

Picture coming soon!

Jetbikes(4) shuriken cannon.
I had these at first because i found 4 for very cheap on ebay (bnib). i dont like the models much, but with some new guardian heads and falcon pilot bodies they look ok. They mostly hide until they are needed to plug a gap or make a dash for an objective, but with the shuriken cannon they can do a bit of shooting now and then :)

Picture coming soon

Fast attack:



Swooping hawks (5), exarch, hawks talon, skyleap, intercept
Often critcised unit, but one that has earnt its place in my army. Their weapons are effective enough against massed infantry, and not many units are as effective as these guys against against AV14 and particularly monoliths. The 'never worse than 4+ to hit a vehicle in close combat' rule (intercept) is well worth the points if you plan on using their haywire grenades.

Picture coming soon

Heavy support:



Wraithlord, eml, shuriken cannon
A versitile and reasonably cheap wraithlord loadout. Built to support the wraithguard advance. More detail here.



Falcon, holofield, scatter laser, spirit stones
Banshee transport. I like falcons, they look cool, move fast, carry aspect warriors, are hard to kill and pop tanks and infantry. Also they are a powerful ramming vehicle when all else is lost. If you can get a 24" move its strength 10.

Picture coming soon

Falcon, holofield, scatter laser, spirit stones
Dragon transport. Second favorite weapon is the starcannon if you can spare the points. 4 ap2 shots a turn from this tank tends to scare meq players.

Picture coming soon

1995 points

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